Entertaining
Saying that this was too much like "Wall-E" is like saying that frozen yogurt is too much like ice cream.
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Entertaining
Saying that this was too much like "Wall-E" is like saying that frozen yogurt is too much like ice cream.
Mmmmm... Ice cream....
Koosh!
Nice toon, Ranoka! Can't wait for the next one. :)
Good job, Tordek!
Very good work, I hope to see the next installments of your world if Viridarium. :)
It could have used more sound, though. It just seemed oddly quiet during the whole trip on the leaf (some kind of scraping noise would have worked perfectly), and some ambient forest-life sounds would have fit in at the beginning. There also could have been a nic e, big SPLAT! at the end when he hit the mud face first.
yah I know, there was a part where he flew into the mud and slid, but it was cut due to me wanting the music to fit more for the "dun dun" part after the joke. Anyway, I’ll keep in mind the scraping noise, I tried some forest noises but it took away form the music. Thanks for the Advice, and Thanks for the comments.
Nice game!
It was fun, but a little short. I also kind of expected the ball's velocity to be affected by how close you clicked to it.
My score was 14,320.
Thanks. I can get 18,000. Submit your score.
Looks very promising. :)
This is an interesting little game you've got going on here. It definatly looks like an NES game, and plays just about like one, too. In fact, the concept of the game is just about crazy enough to be from Nintendo! (Jet Pack Ninja! Go!! :D)
The controls are a little confusing, and the Pause function and Spikeball Mode should be programmed to toggle on a single button instead of two differet ones. This can be done by setting true and false to variables like "pauseOn" within the onKeyPress scripts and using "if" statements to see if the variable is set to true or false.
The graphics leavealot to be desired, though. You're probably going for an 8-bit style, but it could look so much better in a 16-bit SNES or SEGA Genesis style.
In all, I hope to see the final verison of this!
Thank you! ^^ hehehehe I changed graphics around temporarily to use Sprites for Zero from Megaman, fixed the spikeball mode onto one button and made pause menu be a button activated on screen- ^^; hehehehe i was having trouble using the mode you suggested- ive been working on it for awhile.. i had to put in a timer between or it would just transform a bunch of time when you tap the button.. ^^; any other suggestions? :)
Age 38
Character Animator
BYU
California
Joined on 8/8/04