60 Seconds to Deliver is probably close to half-done. There's still a bit of work to do, but I put together a quick video showing the game in action:
.
/* */
Age 39
Character Animator
BYU
California
Joined on 8/8/04
Posted by MC-Booga - February 21st, 2010
60 Seconds to Deliver is probably close to half-done. There's still a bit of work to do, but I put together a quick video showing the game in action:
.
/* */
Super Orginal
I love the "pro-tips" XD
so how is it different from canabalt?
and I think you should change "foreward movement" to "progression"
also forward is spelled wrong
The main difference is that you will have to fend off a variety of different enemies (so far there's just a purple placeholder block) and survive to the end. Other differences are the types of buildings you'll encounter and have to navigate through, and instead of distance, score is based off time, enemies killed, and some other minor events. If I was just ripping off Canabalt, I'd have just released this a month ago.
I'm thinking of changing that particular sarcastic 'pro-tip' to "forward momentum."
Did you buy flixl? how is it?
Flixel is free. Just get it at flixel.org. It's a pretty useful collection of classes, and I was able to get something running with it in a matter of hours. Without it, I'd probably still be mucking around in the collision code.
Looks pretty interesting, are you trying to finish it for Flixel February?
Boss
This looks awesome man!