It was fun, but a little short. I also kind of expected the ball's velocity to be affected by how close you clicked to it.
My score was 14,320.
Thanks. I can get 18,000. Submit your score.
Looks very promising. :)
This is an interesting little game you've got going on here. It definatly looks like an NES game, and plays just about like one, too. In fact, the concept of the game is just about crazy enough to be from Nintendo! (Jet Pack Ninja! Go!! :D)
The controls are a little confusing, and the Pause function and Spikeball Mode should be programmed to toggle on a single button instead of two differet ones. This can be done by setting true and false to variables like "pauseOn" within the onKeyPress scripts and using "if" statements to see if the variable is set to true or false.
The graphics leavealot to be desired, though. You're probably going for an 8-bit style, but it could look so much better in a 16-bit SNES or SEGA Genesis style.
In all, I hope to see the final verison of this!
Thank you! ^^ hehehehe I changed graphics around temporarily to use Sprites for Zero from Megaman, fixed the spikeball mode onto one button and made pause menu be a button activated on screen- ^^; hehehehe i was having trouble using the mode you suggested- ive been working on it for awhile.. i had to put in a timer between or it would just transform a bunch of time when you tap the button.. ^^; any other suggestions? :)
It's just a clock...
Probably the only reason it didn't get blammed was because of the Clock character. I have nothing against the "Clock Crew" or whatever, but I'm just being realistic. As noted before, the concept is nothing new at all...
lets see you do this kthanks."
The scripting is not all that complex. Anyone with a knowledge of Flash programming and a little physics could do it within an hour or two.
lets see you do this kthanks.
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